Collision detection
I have been able to detect collisions between the player and the enemies, using the built in rectangle class in java.
Collisions with the walls is however done differently. I use the board to acquire the coordinates and check on every move if the next space is a wall (0). If it is not, the player and enemies are allowed to proceed.
Collisions with the walls is however done differently. I use the board to acquire the coordinates and check on every move if the next space is a wall (0). If it is not, the player and enemies are allowed to proceed.
Acquiring coordinates |
Checking for walls before moving |